The posts you can see underneath have been taken from both our main account and our (rarely used, sometimes secret) personal side accounts. They’re not long enough to be proper essays, but we don’t want to lose them, so now their home is here.
HOLD YOUR OWN LEASH
teeth are so fucked up i hate them
sometimes i post very long takes on here only to delete the post half an hour later because i start to think someone might find it and might misinterpret it and that's just too big of a pain in the ass to deal with so it's better to just purge everything preemptively
masking is the death of the soul
throwback to when i cared about keeping my typing quirks to myself bc 'our singletsona would never be so silly on main 🙄🙄' unti l i stopped giving a shit. now half of the system types like me bc they got used to it lol. just be urself man
pull a uno reverse make the host(s) mask as you instead
the skys the limit
nothing is objective. nothing is sacred. let it go
none of our current hosts have been present before our late teenage years so we get so excited whenever the System Elders front and randomly make us remember unimportant stuff from childhood. every time it feels like getting a sparkly achievement in our brain that says MEMORY UNLOCKED! temporary buff to all stats
#we have been so dissociated from our childhood that getting back even the smallest most meaningless memories is celebrated
and as one of the ppl who have been around since very early childhood and has only started bonding with the rest of the system relatively recently, i have to say i find it charming in a confusing kind of way? every time i get reminded of something from the past and mention it, the guys who have only been here for a decade max go YIPPEE YAHOO
like ok!! i was just reminded of how i showed off my skills in tossing an open bottle around without spilling the water to an elementary school classmate but i'm happy you found this memory helpful and personally important!!
#>🗝
🗝️ i loved the game more than i expected i would!
it's beautiful, of course. great soundtrack too. but you know what, for all that talk about how moving of a game it is, i didn't expect it to actually... move me. which it did!
the first time i saw another player right at the beginning by the broken bridge, i got super stressed out. i don't enjoy interacting with people in games - i like to do things my way at my own pace, and games that would like to force me to play together with someone else generally tend to annoy me. i'm the kind of player who can spend hundreds of hours in MMORPGs completely solo because i don't mind people being there (vaguely gestures all around me), but i like to keep them at a distance, you know?
anyway, after we exchanged some hellos we both went our separate ways. we repaired the bridge together, sure, but no one waited for the other one and soon enough i was alone again. i breathed a sigh of relief - i was not, in fact, forced to be social! i beat the next few sections of the game on my own, relaxing and taking my sweet time in solitude.
and then i reached the underground level. and right there, in the ambush section, i met another player. i think it was perfect timing, honestly, because holy fuck we bonded immediately (it's hard not to when you're both being hunted and desperately trying to avoid the danger, only to fail miserably. together. trauma bonding!). we both advanced to another level together, which i did not mind at all this time - they were not a nuisance but a comrade, after all.
when we were at the snow section i made a stupid first time player's mistake and fell down the bridge halfway through the level, getting yeeted (or rather, yeeting myself) right back to the very beginning of it. and i was like, oh well, guess this is where we part ways. WRONG, they jumped down right after me i would not even think of doing that for them, so i was shocked so they officially became a Friend in my eyes right then and there
we finally reached the final level together. they were a bit faster than me, so they waited for me at a certain spot, constantly yelling out to me to show me where they were, and when i reached them we exchanged some chirps. and then they suddenly sat down and disappeared which was the most anticlimactic and saddening way to end our shared journey. and well,
well,
i was alone again to finish the game. which is what i had wanted from the very beginning, no? the freedom of solitude? and yet it was so damn sad and disappointing!!! i got so attached to my anonymous companion only to end up all alone again. i went on to finish the game, and while i was watching the end credits, all i could think of was-- "holy shit what a masterpiece."
like, you might not understand my approach to gaming (lol), but no game has ever made me wholeheartedly enjoy and crave other players' company. EVER. what journey did to me was something i've never experienced before in any other video game. i realized that the game itself didn't even move me that much on its own, but it was the feeling of companionship and human connection that meant everything to me. on its own, it was a relaxing and beautiful game, but that's it. with the shared journey... and the masterful way it pushed me to care for my companion... it was a gem. an amazing experience. fuck, i get it now 🥹
was in the mood to replay it again today but right after starting the game i realized i have too big of a headache to commit to another hour of playing with someone else to reach the ending, so instead i ended up watching a youtube let's play of someone going into it blind and beating the game for the first time (just as i had 2 weeks ago).
the guy in question only met someone else during the ambush section, same moment as when i encountered the 2nd player in my own playthrough. but he left them behind and ended up playing the whole game all alone, the way i had at first intended to.
it made me feel so uneasy. he was amazed by the whole game, clearly, but i felt that this way of beating the game was inherently lacking. the entire time watching it i was screaming internally, "you're doing this wrong!!! you're missing out on so much!!!!!!"
as much as i hate socializing and playing with other people, journey without the other player is simply... not the same to me, somehow. perhaps it's because i bonded with my companion in such a specific way, because of the catharsis i felt when we reached the peak together only for it to leave me a train wreck after they disconnected right before the very end, but...... seeing what the game looks like when played completely solo, it just feels empty.
the masterful forced bonding of two anonymous players truly is what makes this game special to me. i had been planning to try to beat it solo for some of the achievements one day, but now i don't think i ever will. it might be my favourite game i've ever played.
(also, saying it has a "great soundtrack" was an understatement. i've put the entirety of it in my personal spotify playlist and i've been listening to it so goddamn much. it just keeps getting better on every relisten.)
reading a good shoujo manga can be healing for the soul
What can the plural community do to build solidarity within itself?
The community as a whole desperately needs to realize that gaining validation and acceptance from singlets should not be our main goal, nor is it even an achievable goal. There are a lot of feelings of shame and inferiority among plurals, especially in the more medicalized spaces, and those feelings make people attack each other and divide the community. Solidarity is impossible to achieve if a part of the community is willing to throw the others under the bus to get a pat on the back from a bigoted singlet. That singlet will turn on you next. We all know that. Stop licking the boot.
The endo discourse should not exist at all. As a traumagenic system, not once have I felt safe in spaces that are loudly and proudly anti-endo. The in-fighting, similarly to the in-fighting in the trans community, is only harming everyone involved and needs to stop. We need to understand we are each other's biggest allies - without that, it is difficult to build solidarity, even only among systems of the same origin.
We can heal without trying to fit into rigid boxes. We can heal without endlessly dividing the community and separating ourselves from the other, bad systems. We can heal without turning every discussion into a competition in suffering - if we're suffering, we should be able to ask the community for support and advice on how to deal with it. If we're not suffering, we should be able to state that proudly and know that the community we are part of is happy for us. Solidarity is built on compassion and openness more than anything else.
I think what everyone can do to help build solidarity within the plural community just a little bit more is simply be kind.
#>🐚